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Custom warhammer 40k 8th edition rules
Custom warhammer 40k 8th edition rules





custom warhammer 40k 8th edition rules

In this case the more specific rules are very explicit in saying they are overriding the more general. There is a certain strange logic to your friend's statements, however it ignores one of the most basic 'rules' of rules, namely, the more specific rule overrides the more general rule. Since the rules under Pistol and Assault weapons state they're an exception, those exceptions must apply, since it makes more sense to obey these exceptions than it is to accept they were arbitrarily added to the Basic Rules for no reason. WH40k's version of this rule is "Do what makes sense", and an exception to the rules will only ever make sense if the exception can be applied. It would not make sense for the rules to include exceptions which do not apply, regardless of how you interpret the "hard" restrictions on Advancing.Īs is true in almost any game, general rules are to apply until an exception says otherwise. Additionally, it relies on sense, rather than interpretation. The fact that this is labeled "The Most Important" implies that this trumps any other rule. If you can't agree, roll-off, and apply the victor's resolution. When you aren't sure of what's supposed to happen, talk with your opponent and apply the most sensible resolution that you can agree on. Is this a simple oversight? Or is there something I am missing entirely? However, upon looking at the rules-as-written, there seems to be at least some logic to his statements. The intent of the rules clearly seem to be that pistols can be used in close combat, and assault weapons can be used while charging. He further mentioned that the rules-as-written do not mention that you can select these units in the shooting phase, only that it would allow you to fire this weapon if you were to select them. Since you can never select that you want to shoot an Assault weapon or a Pistol, you can't fire it. His argument was now as follows: Since the rules regarding the shooting phase disallow you from even selecting a unit that Advanced or Fell Back, you never get to section 2., which tasks you with selecting a weapon. You may not pick a unit that Advanced or Fell Back this turn, or a unit that is within 1" of an enemy unit.

custom warhammer 40k 8th edition rules

First, you must pick one of your units to shoot with.

custom warhammer 40k 8th edition rules

Choose Unit to Shoot with states the following: Likewise the section regarding pistols states the following:Ī model can fire a pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn. The section regarding assault weapons states the following:Ī model with an Assault weapon can fire even if it Advanced earlier that turn. A unit that Advances can't shoot or charge later that turn. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. When you pick a unit to move in the Movement phase, you can declare that it will Advance. The Basic Rule Book for 8th Edition contains the following phrase regarding "Advancing": He did not mean "useless" as in "not as good as other options", but as "the rules as written mean they don't give any advantage". I recently got into a discussion with somebody, as they tried to explain to me that both Assault weapons and Pistols were actually completely useless in 8th edition.







Custom warhammer 40k 8th edition rules